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Xcom enemy within save editor pc
Xcom enemy within save editor pc







xcom enemy within save editor pc

Mechs sound impressive, but there's a reason to keep your best and brightest out of a set of metal pants: upgrading a soldier to Mech status disqualifies him or her from receiving genetic enhancements. Killing that guy just disables the shield. If another sectoid mind-merges with him, he gains a damage-absorbing shield, but he doesn't gain the vulnerability of dying if the caster is taken out. These armored sectoids remind me a lot of the mechs from the TV show Falling Skies, and have the ability to fire twice in a turn (much like the Heavy's Bulletstorm ability). Presumably, these upgrades will come from researching the one new enemy (of several promised) that Firaxis is prepared to reveal: the Mechtoid. Mechs won't be able to equip standard guns and items, but they'll have their own weapon upgrade tree that goes from mingun to rail gun to an energy weapon, and they'll be the first XCOM units to feature a flamethrower.

xcom enemy within save editor pc

They'll also have an ability that allows them to serve as mobile cover for XCOM troops, making it easier to cross no-man's-land stretches without being gunned down, a jumpjet system, and Damage Control, which reduces the damage taken for one turn. There will also be an upgrade that heals every XCOM soldier in a radius. We don't yet know the full extent of the Mech Trooper's skill tree, but we do know that the first skill they unlock will be Collateral Damage, whcih will allow us to more easily target terrain (which Gupta says is designed to get us closer to the free-fire weapons of X-COM: UFO Defense). He or she will lose all of their current class abilities, but gets to choose from a whole new ability tree up to their existing rank. But this isn't a class you're born into like the existing Assault, Support, Heavy, and Sniper - this is one that, after the proper facility is built, you can move any soldier into. We're also getting a fifth class of soldier: the Mech trooper. Will there be an XCOM base-defense mission? Firaxis didn't say no. That number will include UFO crash maps in urban and rural environments, instead of just forest. Like a Civilization expansion, the basic structure of saving the Earth will remain unchanged: we'll still capture an enemy, attack the alien base, and take the fight to them, but we're getting more options for how to get there.įirst and foremost, Firaxis is addressing a couple of XCOM fans' most vocal complaints: you'll now be able to have French soldiers speaking French (among others, courtesy of allowing us to access localized voice files), and we'll see around 40 additional maps combined with Enemy Unknown's 80. Time for more real XCOM! Firaxis, developer of XCOM: Enemy Unknown, has announced XCOM: Enemy Within, which will be a $30 expansion for PC gamers and a $40 stand-alone game for Xbox 360 and PlayStation 3 players, all on November 12, 2013.









Xcom enemy within save editor pc