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Fusion 360 tutorial draft doesnt work
Fusion 360 tutorial draft doesnt work








fusion 360 tutorial draft doesnt work

But the critical bit here is that a good number of the workbenches are contributed to the open project by people who have had particular niche needs.

fusion 360 tutorial draft doesnt work

The central workflow is to pick a “workbench” where specific tasks are carried out, and then you take your part to each bench, operate on it, and then move to the next one you need.

fusion 360 tutorial draft doesnt work

But it’s the quirky features that set it apart. I’ve used Fusion 360, and although FreeCAD isn’t “the same” as Fusion 360, it has most of the features that I need. I just started learning FreeCAD for a CNC milling project, and it’s awesome. Or rather, it lets them cater to themselves. I’m not here to argue that GIMP is better than Photoshop, but rather to point out what I really love about open software: it caters to the little guys and gals, the niche users, and the specialists. That’s OK, different closed-source programs work differently as well. None of the “big” software packages work exactly the same as their closed-source counterparts, often missing a few features here and gaining a few there, or following a different workflow. Of course, we all know the answer - mostly. It’s one thing to write xeyes, but how about something to rival Photoshop, or Altium? Folks outside of the free software scene are still a little surprised when small programs are free to use and modify, but they’re downright skeptical when it comes to the big works of professional software. And I do a lot of stuff with and on computers.

fusion 360 tutorial draft doesnt work

**Some images will be cut off, click to open to full sizeġ) Create a sketch, this allows you to basically draw in 2 dimensions.Ģ) select which plane you want to draw on, doesn't really matter for this but I chose the base plane (XZ).ģ) Sketch a rectangle using this tool, the image says we can draw a rectangle using 2 constraint points, that will be the length and width.Ĥ) Define our length and width dimensions, either by dragging or typing in the numbers.ĥ) once you are happy with your 2D sketch, click Finish Sketch.Ħ) Now turn the 2D drawing into a 3D shape, use the "Extrude" tool to basically raise the shape from the surface.ħ) Click on the sketch with the extrude tool and define how tall you want your rectangle to be.Ĩ) Now we have a solid box, turn turn it into a sleeve, use the "Shell" tool.ĩ) Click on the top surface of the box and define how thick you want the sides to be.ġ0) To save the object as an STL, find the it in the "Bodies" section of the left panel, it will automatically be named Body1.I use open source software almost exclusively at least on the desktop - the phone is another matter, sadly. Here is how to create a simple hollow rectangle in F360, there are probably other ways to do this that are even more simple but here is how I would approach it: RE: Help Please RE: Printing a Small Rectangular Tubeįusion 360 is very easy and intuitive once you understand a few things, I suggest you stick with it.










Fusion 360 tutorial draft doesnt work